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Play Playerunknown's Battlegrounds! (USA)

https://www.cpagrip.com/show.php?l=0&u=152136&id=18007&tracking_id=

PUBG might look like just another military shooter, but the developers have put enough silliness in their sandbox where nearly every round feels different. While many other survival games have been bogged down with crazy rulesets, much of PUBG's top-level play is common sense. Don't leave doors open or someone will know that you're there, that kind of stuff. It's welcoming to say the least, because within 30 seconds you can be in a game, land on the ground, and immediately die to someone that found a handgun in the house next to you and still have a blast. Like Tom Cruise in Live Die Repeat, every time you fail you'll intuitively pick up on one thing you did wrong until you have a handle on what it takes to make the top 20.
There was a time where I started to get fatigued playing it, but that's changed as of several weeks ago. If it wasn't for the launch of the desert map (Miramar), I don't think I would have rated PUBG quite as highly. Erangel, its launch map that resembles a miniature archipelago, is fine, but the fatigue of playing it over and over really got to me. Not only is Miramar a better map overall, with more varied terrain (which is weird to say for what should be a barren wasteland), it's also more visually diverse. It single-handedly has me excited for future maps.
Unlike its much messier Xbox cousin, the team has succeeded in smoothing out most of PUBG's rough edges. Having played since the dawn of its early access campaign the amount of progress has been astounding, as the game is not only stable, but there's considerably less "jank" happening around you (it's still present, mind). Basic features like vaulting that one would take for granted in nearly every other shooter are in, as are quicker forms of inventory management. It took a while, but it's show-ready on PC.
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